Gameplay Fez trial gameplay, demonstrating the rotation mechanic and game objectivesįez is a two-dimensional (2D) puzzle platform game set in a three-dimensional (3D) world. A planned sequel was canceled when Fish abruptly left game development. It had sold one million copies by the end of 2013, and it influenced games such as Monument Valley, Crossy Road, and Secrets of Rætikon. Fez won awards including the Seumas McNally Grand Prize and Eurogamer 's 2012 Game of the Year. They likened the game's rotation mechanic to the 2D–3D shifts of Echochrome, Nebulus, Super Paper Mario, and Crush. Reviewers commended the game's emphasis on discovery and freedom, but criticized its technical issues, in-game navigation, and endgame backtracking. The game was ported to other platforms following the expiration of a yearlong exclusivity agreement. Fez met critical acclaim upon its April 2012 release for Xbox Live Arcade. Fez designer and Polytron founder Phil Fish gained celebrity status for his outspoken public persona and his prominence in the 2012 documentary Indie Game: The Movie, which detailed Fez 's final stages of development and Polytron's related legal issues. The game was called an "underdog darling of the indie game scene" during its high-profile and protracted five-year development cycle. The objective is to collect cubes and cube fragments to restore order to the universe. The player rotates between these four 2D views to realign platforms and solve puzzles. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. Fez is a 2012 indie puzzle-platform game developed by Polytron Corporation and published by Trapdoor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |